User and Reference Guide for the Intel® C++ Compiler 14.0

Restrictions on Offloaded Code for Intel® Graphics Technology

This topic only applies to IA-32 architecture targeting Intel® Graphics Technology. Intel® Graphics Technology is a preview feature.

We frequently offer preview features to encourage dialog with our user-community; this gives them an opportunity to tell us what they would like in the more developed or extended capability version. While this is a preview feature, Intel® Graphic Technology is a supported part of the compiler product. The feature is functional as implemented, but additional capabilities inherent or related to the feature are not yet available; the support limitations or restrictions are listed below. Intel may change the current implementation at any time in ways that could significantly change expected behavior. A non-preview version of this feature may or may not appear in future releases.

Offloaded code has the following restrictions:

Restrictions on Pointers

Restrictions on Offload Language Extensions

Optimization Notice

Intel's compilers may or may not optimize to the same degree for non-Intel microprocessors for optimizations that are not unique to Intel microprocessors. These optimizations include SSE2, SSE3, and SSSE3 instruction sets and other optimizations. Intel does not guarantee the availability, functionality, or effectiveness of any optimization on microprocessors not manufactured by Intel. Microprocessor-dependent optimizations in this product are intended for use with Intel microprocessors. Certain optimizations not specific to Intel microarchitecture are reserved for Intel microprocessors. Please refer to the applicable product User and Reference Guides for more information regarding the specific instruction sets covered by this notice.

Notice revision #20110804

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